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    <title>Dailygame</title>
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    <id>tag:,2008-06-25:/2</id>
    <updated>2009-11-17T06:42:42Z</updated>
    <subtitle>DailyGame&apos;s news and features for Xbox 360, PS3 and Wii, plus Blu-ray and electronics.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.1</generator>

<entry>
    <title>Heat D-BOX Review</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008973.php" />
    <id>tag:www.dailygame.net,2009://2.8973</id>

    <published>2009-11-17T06:35:23Z</published>
    <updated>2009-11-17T06:42:42Z</updated>

    <summary>The Motion is only used in scenes with big action, but in this movie, big is really frickin&apos; big -- and so are the effects.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="Reviews-DBOX" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Warner Home Video has had some intriguing Blu-ray releases of late, including the 14-year-old film Heat, starring Robert De Niro, Al Pacino and Val Kilmer. As excellent as the movie is, even its storytelling panache can't entirely explain why now marked the best time to release the film. The film's a nice change of pace from so many of today's Blu-ray action-film releases, which focus on high-speed elements first and character development second, but its film quality definitely shows signs of age, and even its audio elements seem a bit hollow at times (full review coming soon). But before you dismiss its full multimedia capabilities, you've got to experience Heat with D-BOX Motion Code. Because really, in this day and age, D-BOX is the only way to really feel the Heat.
<p>
Heat's Motion Code isn't included on the disc, and in fact it's a recent addition to the downloadable code over at D-BOX HQ. Like other recently available Motion Code tracks, Heat's follows the model of "only use motion when needed, not just for the sake of adding it," and it pulls it off with aplomb. In the opening sequence, a gentle rumble shakes a D-BOX-equipped seat as if the viewer were standing on the subway platform, an effect that feels good but inadvertently makes one wonder whether Heat will suffer from some "cheap tricks" when it comes to Motion.
<p>
Thankfully, it doesn't.
<p>
Heat implements action only in those scenes where it's truly warranted, whether it be in the film's handful of helicopter scenes (hello, great swooping movements!) or its half-dozen or so car sequences (D-BOX always does car scenes right). The film also has more than its fair share of gunshots and explosions, each of which gives a satisfying thump to the chair.
<p>
Not surprisingly, though, the most memorable scene in terms of Motion Code is also the film's most memorable scene in general: the downtown shootout after a botched bank robbery. Easily lasting 10 minutes, this scene provides an opportunity for D-BOX nirvana: explosions, gunfire, car chases, blunt collisions and all manner of audio-induced movements. It's clear that the motion engineers put a lot of work into this scene, because nearly every possible element that could have supported motion does support it. The ironic part of including all this action in a single scene, though, is that there's so <em>much</em> movement and thumping that it actually almost "numbs" viewers into forgetting it's there. Truly, to start taking D-BOX Motion for granted -- whether in a home-viewing environment or at the handful of theaters where motion-equipped seating is available -- is a sad thing. Yet the almost "over-stim" nature of this scene flirts with achieving just that.
<p>
On the whole the Motion Code is minimally used throughout the film, but take into consideration that the movie's nearly three hours long, so the ratio of exposition to action is particularly high. In addition, D-BOX wisely let Heat's plot unfold and characters develop without the unnecessary distraction of errant movements, using Motion Code only where it makes the most sense. As a result, Heat is an excellent film that makes excellent use of D-BOX support, but it's not necessarily "The One" title you're going to use to showcase the technology. Its best scene is almost overwhelming, while the rest of it provides a perfect complement to the film without going overboard. Experiencing Heat with D-BOX in full force is still a very fun experience, but considering that Motion Code "gawkers" are probably more interested in fast-paced action than deep exposition, Heat isn't the best option for showing off the system to your friends.
<p>
<div class="ReviewScores"><dl><dt>Score: 8.2</dt>
</dl></div>
<p>
-- Jonas Allen<p>]]>
        
    </content>
</entry>

<entry>
    <title>Xbox 360 Getting Facebook, Twitter, Last.fm on Nov. 17</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008972.php" />
    <id>tag:www.dailygame.net,2009://2.8972</id>

    <published>2009-11-13T05:59:59Z</published>
    <updated>2009-11-13T06:03:44Z</updated>

    <summary>Microsoft&apos;s plan for WebTV may not have worked, but they&apos;ll get the Web on your TV this time for sure.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="News-Xbox360" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[Microsoft's previous experiments to get the Internet on consumers' TV didn't really pan out, but on November 17, the company's finally going to realize its dream via the Xbox 360. That's the date that Facebook, Twitter, Last.fm and "instant-on HD" video from Zune will all be available on Xbox 360.
<p>
In addition to these social networking features, Xbox Live will also debut "News and More," a new section of the "Inside Xbox" channel that will make Xbox Live a media portal with streamed content from MSNBC and The New Yorker. Gee, never saw that whole MSNBC thing coming, did you?
<p>
An Xbox Live Gold account will be required to access these features. However, for a three-day period (Nov. 20-23), Xbox Live Silver members will be able to enjoy XBL Gold features for free, including Facebook, Twitter and Last.fm.
<p>
So, what are the specifics? Glad you asked:
<ul>
	<li><strong>Facebook</strong>: Update your status to share what movie, game or entertainment you're enjoying, connect with friends and view their Facebook stream, status updates and photos on the big screen. All these functions have been custom-built for the Xbox 360. You can also compare your Xbox Live and Facebook friends lists to see which of your friends are on Live.</li>
	<li><strong>Twitter</strong>: Stay in the know by discovering, posting and replying to Tweets right on your Xbox 360. You can even view friend profiles, trends and conversations, or search to see who's tweeting about your favorite game.</li>
	<li><strong>Zune</strong>: Zune video on Xbox Live offers a full fidelity experience with instant on HD in 1080p and 5.1 channel surround sound. No waiting for downloads or buffering, it's there at the press of a button. You can also share the experience with up to seven friends through voice chat and Avatar integration on the TV screen.</li>
	<li><strong>Last.fm</strong>: Discover more music and explore endless personalized radio stations with Last.fm on Xbox 360. Skip, "ban" or "love" tracks to create your perfect mix, or peruse "Gamer Stations" with game-related types of music selected specifically for the gaming community (available in the U.S. and UK only).</li>
</ul>]]>
        
    </content>
</entry>

<entry>
    <title>Nintendo to be Bested by Apple in Handheld Gaming Space?</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008971.php" />
    <id>tag:www.dailygame.net,2009://2.8971</id>

    <published>2009-11-12T16:02:45Z</published>
    <updated>2009-11-12T16:08:37Z</updated>

    <summary>A new report, substantiated by the Wall Street Journal, says Miyamoto and Co. better be on the lookout.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="News-DS" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="News-WIN" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[Nintendo may not see itself as a competitor to Apple, and Steve Jobs may not exactly be shaking in his boots when it comes to sales of the Nintendo Wii, but the two are closer competitors than one might think. And according to a recent report, they might be officially classified as such, with Apple on track to beat Nintendo as owners of the most-popular handheld gaming devices.
<p>
A report from Strategy Analytics points to the iPhone and iPod Touch as the sole reasons for Apple's new-found competition for Nintendo. With all the gaming "apps" available in the Apple Store, the iPhone has taken off in the handheld gaming space, already surpassing Nokia's phones for operating profits, according to <a href="http://www.businessinsider.com/apple-iphone-operating-profit-nokia-2009-11" target="_blank">the report</a>. Now, Apple is unofficially giving notice to Nintendo that its DS may soon not be the most-popular handheld gaming device.
<p>
According to <a href="http://online.wsj.com/article/SB20001424052748704402404574527572534809890.html#mod=todays_us_marketplace?mod=dist_smartbrief" target="_blank">this article in the Wall Street Journal</a>, "Apple has made clear that it intends to go after Nintendo's turf. At a media event in early September, Phil Schiller, Apple's head of marketing, said dedicated gaming devices like Nintendo's DS and Sony Corp.'s PlayStation Portable 'seemed so cool' at first but now 'don't stack up' to the iPod Touch or iPhone.
<p>
"...But [Nintendo] hasn't been immune to the recent competition from cellphone games and an industry-wide slump. Last month, Nintendo reported a 52% drop in profit for the first half of its fiscal year, which ends in March, as sales of its Wii console and DS gadgets cooled. It also predicted its annual profit would fall for the first time in six years. ... [Meanwhile,] Research firm DFC Intelligence says growth for dedicated game machines like the DS and PSP has peaked and Apple products will drive the portable game market over the next five years. Revenue from iPhone and iPod Touch games, according to DFC, is expected to rise from $46 million in 2008 to more than $2.8 billion in 2014. Meanwhile software revenue from dedicated gaming devices is expected to shrink 27% to $6.3 billion in the same period."
<p>
There's a lot more info at the Wall Street Journal link, so I'd encourage you to check it out. But long story short: if Nintendo isn't afraid of Apple, it should be.<p>]]>
        
    </content>
</entry>

<entry>
    <title>Need for Speed: SHIFT Xbox 360 Sweepstakes</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008970.php" />
    <id>tag:www.dailygame.net,2009://2.8970</id>

    <published>2009-11-12T04:59:48Z</published>
    <updated>2009-11-13T05:48:44Z</updated>

    <summary>Courtesy of Coke Zero, we&apos;re giving away TWO brand-new copies of the game for the holidays. Want one?</summary>
    <author>
        <name>JThomas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="Contest" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Racing is a tried-and-true genre for the video game world, though the subcategories are certainly ever evolving. Case in point: the Need for Speed series, which switched things up this year with Need for Speed: SHIFT, a title that aims for a bit more realism than the series is traditionally known for. Some people have felt only lukewarm about the game, as they got used to what the franchise had offered before. Others have found the change of pace refreshing. You? Well, there's never a better time to experiment than when it costs you nothing courtesy of Coke Zero and DailyGame, so check this out:
<p>
We're giving away TWO brand-new retail copies of Need for Speed: SHIFT on Xbox 360. To enter for your chance to win, simply complete and submit the entry form below by 11:59pm PST on Dec. 16, 2009. Anyone worldwide 18 years old or older can enter once per day per email address. Winners will be randomly chosen. Odds of winning vary based on the number of entries received, and you can increase your chances of winning by coming back to enter every day.
<p>
This free giveaway is possible due to the generous support of Coke Zero, which is also offering a free download of the Coke Zero Dodge Viper SRT10 on My Coke Rewards (<a href="http://www.mycokerewards.com/itemDetail.do?itemId=9696&WT.z_pclick=1&WT.z_promo=ee_ea+10dollarcode_med_60x60" target="_blank">here's the link</a>) and $10 off the retail game if you don't win this contest (<a href="http://www.mycokerewards.com/itemDetail.do?itemId=9696&WT.z_pclick=1&WT.z_promo=ee_ea+10dollarcode_lge_180x150" target="_blank">check it out here</a>). The Coke Zero Dodge Viper has improved speed, acceleration, handling and braking compared to the regular Dodge Viper featured in the game, and it's available to use in both the Online and Time Attack modes. Want to see it in action? Check it out here on Youtube: <a href="http://www.youtube.com/watch?v=ry9sY-guL40" target="_blank">see the Coke Zero Dodge Viper in action</a>.<p>]]>
        
    </content>
</entry>

<entry>
    <title>Fight Club: 10th Anniversary Edition Blu-ray Disc Giveaway</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008969.php" />
    <id>tag:www.dailygame.net,2009://2.8969</id>

    <published>2009-11-11T15:32:59Z</published>
    <updated>2009-11-11T15:46:18Z</updated>

    <summary>We have two high-def versions of Fight Club ready to give away for free. Are you &apos;man&apos; enough to win one?</summary>
    <author>
        <name>JThomas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="Contest" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Fight Club is coming to the world of high definition on Nov. 17, as Twentieth Century Fox will ship a special Fight Club: 10th Anniversary Edition on November 17. Special for this anniversary run, Fox has included all-new bonus materials such as two interactive featurettes: "A Hit In The Ear: Ren Klyce and the Sound Design of Fight Club" (users can remix four key scenes themselves) and "Insomniac Mode: I Am Jack's Search Index" (viewers can access any part of the disc's bonus material via interactive tools).
<p>
Because this movie packs a serious punch, we've got TWO of the new Blu-ray movies to give away for free in this latest Blu-ray giveaway. To enter for your chance to win, simply complete and submit the entry form below by 11:59pm PST on Dec. 15, 2009. Site registration is not required. Anyone worldwide 18 years old or older can enter once per day per email address. Winners will be randomly chosen. Odds of winning vary based on the number of entries received, and you can increase your chances of winning by coming back to enter every day.
<p>
Once you've entered the contest, make sure to check out the Web sites below, too. After all, if you're trying to win Fight Club on Blu-ray, you're probably pretty excited about the film, so you'll likely dig these sites.
<p>
The goal of Project Mayhem is to spread the Fight Club ethos - to take the sad man in the office and turn him into a proud beast living a raw, simple primacy.  After going to <a href="http://www.welcometofc.com" target="_blank">this Web site</a>, log into Facebook and see your personal information, including your name, pictures, location, etc. pulled into a personalized Mayhem.  Within seconds, you can see yourself and your life inside the world of Fight Club.
<p>
Meanwhile, <a href="http://www.fightclubexperience.com" target="_blank">The Fight Club Experience</a> is the ultimate fan aggregator. Similar to Fight Club, the widget plays off the theme of mob mentality and collects/houses all the relevant Fight Club information happening around the Web -- in real time -- into one stream of consciousness. This includes Twitter, Flickr, DVD reviews and quotes, Facebook and YouTube. In addition to the constantly updated content, the users can also view movie clips and learn the rules of the Fight Club.<p>]]>
        
    </content>
</entry>

<entry>
    <title>Universal Unveils pocket BLU, social BLU Interactive Apps</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008968.php" />
    <id>tag:www.dailygame.net,2009://2.8968</id>

    <published>2009-11-11T14:58:54Z</published>
    <updated>2009-11-11T15:10:50Z</updated>

    <summary>Not to be outdone by Fox, Universal fires back with an app that socializes the Blu-ray experience.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="MovieDVD" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Just as Twentieth Century Fox <a href="http://www.dailygame.net/news/archives/008967.php">announced its own</a> Blu-ray interactive iPod Touch and iPhone app, Universal today took the wraps off its own interactive Blu-ray experiences: pocket BLU and social BLU. Both applications are designed to increase the online interactivity of Universal's Blu-ray Disc movies.
<p>
The pocket BLU app, designed for iPhone and iPod Touch and available for free from the App Store, uses the device's WiFi connection to work seamlessly with a network-connected Blu-ray player. Upon connecting with the Blu-ray player, it offers an advanced remote control for playback, a Video Timeline (if the device is oriented to landscape), exclusive Mobile-To-Go content on the Blu-ray Disc, and a Pop-Up Keyboard that lets users chat online with friends while watching the movie.
<p>
The other new technology, social BLU, allows users to easily sign on with their Facebook and Twitter login information and enjoy a variety of connected Blu-ray features with their friends. Users can update their Facebook and Twitter profile statuses via BD-Live, and with the click of a button rate the movie, send messages and (on future releases) be able to share film-related user-generated content with their friends via their social networking pages.
<p>
The pocket BLU app will debut this holiday season on the Blu-ray editions of Bruno (November 17), Funny People (November 24), Public Enemies (December 8), Inglourious Basterds (December 15), American Pie Presents: The Book of Love (December 22) and 9 (December 29). The social BLU technology will debut on American Pie Presents: The Book of Love.
<p>
Additionally, Universal announced it will unveil an all-new redesign of its BD-Live Center on Funny People, which makes the dynamic content on the multimedia portal easier to access, more engaging, and easier to use. On future releases, Universal will deliver additional new features based on these platforms.<p>]]>
        
    </content>
</entry>

<entry>
    <title>New iPhone App, FoxPop, Ties-in with Blu-ray Movies from Fox</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008967.php" />
    <id>tag:www.dailygame.net,2009://2.8967</id>

    <published>2009-11-11T14:50:08Z</published>
    <updated>2009-11-11T15:12:56Z</updated>

    <summary>Now you can use an iPhone or computer to create a personal, social-network experience while watching a film.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="MovieDVD" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Normally when you watch a Blu-ray movie at home, you're a bit distracted by the kids or chores or the distinct lack of beer in your fridge. Today Blu-ray Disc owners have a new distraction to worry about, but it sounds somewhat cool. It's called FoxPop, and it will have you working on your iPhone, iPod Touch or computer while watching a film from Twentieth Century Fox. (<a href="http://www.dailygame.net/news/archives/008968.php">Universal announced one today</a>, too. Go figure.)
<p>
FoxPop is a downloadable app that "listens" and syncs within seconds to an exact moment in a movie using real-time audio recognition technology. As events pass in the timeline of the film, facts and trivia automatically "pop-up" on the iPhone or computer, offering viewers new information each time they watch a movie. Whether it's an actor on the screen, an exotic location, or a catchy song, FoxPop instantly provides everything viewers want to know about the scene.
<p>
Additional application features include the ability for fans to share and chat with friends while watching a film via social networks such as Facebook and Twitter. A collapsible dashboard provides people with a large space to see information about the characters, places and trivia related to the film.
<p>
The FoxPop feature is making its debut with Night at the Museum: Battle of the Smithsonian. It will work with Blu-ray Disc and DVD versions of the film -- but since you probably own a PS3 if you're visiting this site, it's safe to say you'll want to get the Blu-ray version.
<p>
FoxPop is a joint effort of Twentieth Century Fox Home Entertainment, Spot411 and The Cimarron Group.<p>]]>
        
    </content>
</entry>

<entry>
    <title>October Game, Hardware Sales: Down by Double Digits</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008966.php" />
    <id>tag:www.dailygame.net,2009://2.8966</id>

    <published>2009-11-10T15:03:05Z</published>
    <updated>2009-11-10T15:16:49Z</updated>

    <summary>EEDAR says only the PS3 had positive year-over-year sales, although the Wii still sold the most.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="News-DS" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="News-PS3" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="News-WIN" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="News-Wii" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="News-Xbox360" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[EEDAR today released its October 2009 sales results, and it's not looking good for the first month of the traditionally strong Q4 shopping season. According to EEDAR's estimates for October, game revenue is down 11% year over year, while hardware sales are down 10%.
<p>
The lone bright point for hardware will be the PS3, which enjoyed an increase, although the Wii still sold more units than the PS3 or Xbox 360.
<p>
On the hardware front, home console sales are expected to decrease by 10% over last year for the month of October, with all platforms except the PlayStation 3 posting year-over-year declines. It's worth noting, however, that even though the Wii will report fewer sales than last year, it still sold more units than any other console in October.
<p>
Software sales for October 2009 will come in at $620 million, an 11% decrease over last year. However, unit sales are only down by 6%, so the overall revenue decrease is expected to be the result of lower average selling prices.
<p>
Additionally, EEDAR predicted that the New Super Mario Bros. for the Nintendo Wii will be one of the top titles this holiday season.  While in the short-term the Xbox 360 version of Call of Duty: Modern Warfare 2 may surpass New Super Mario Bros, in the long-term New Super Mario Bros will easily become the best selling title released in 2009 with expected lifetime sales exceeding 15 million units worldwide.
<p>
Uncharted 2: Among Thieves is expected to be the top-selling game for the month of October 2009, with more than 600,000 units sold. If sales trends continue through the holidays, Uncharted 2: Among Thieves will only be the third first-party title on the PlayStation 3 to sell over 1 million units domestically.<p>]]>
        
    </content>
</entry>

<entry>
    <title>Netflix Hits PS3, Along with Influx of Disney (Up, Monsters Inc.)</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008965.php" />
    <id>tag:www.dailygame.net,2009://2.8965</id>

    <published>2009-11-10T14:54:52Z</published>
    <updated>2009-11-10T15:01:51Z</updated>

    <summary>Nearly 80 full-length Disney films hit PSN today, along with streaming movies and TV from Netflix.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="News-PS3" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Today's a big day for PS3 owners who want to watch movies on their home console: Netflix is now available on PS3 and Disney has made available almost 80 movies via the PlayStation Network.
<p>
Netflix movies and TV shows can be instantly streamed starting today for any PS3 owner with a "Netflix instant streaming disc." The disc can be secured by ordering it from Netflix, which you can <a href="http://www.Netflix.com/PS3" target="_blank">do here</a>.
<p>
In addition, starting today (Nov. 10), nearly 80 full-length Disney movies are on the PSN video store or will be there in the next few days. Of those 80 films, 60 of them will be available in in high definition, including A Bug's Life, Cars, Ratatouille, WALL-E and Monsters, Inc.
<p>
Monsters, Inc. is also available now on Blu-ray Disc, as is UP -- which is launching on PSN the same day as the film's Blu-ray release. UP is available to own for $14.99 in standard definition and for $19.99 in HD.
<p>
The other Disney films are already available for rent, with prices ranging from $2.99 to $5.99. Today's just the first time they're available for purchase.<p>]]>
        
    </content>
</entry>

<entry>
    <title>Cloudy with a Chance of Meatballs Review</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008963.php" />
    <id>tag:www.dailygame.net,2009://2.8963</id>

    <published>2009-11-10T14:42:21Z</published>
    <updated>2009-11-10T14:52:26Z</updated>

    <summary>If you judge it as the kids game it is, this is one of the most entertaining movie-based games around.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="Reviews-PS3" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Reviews-Wii" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Reviews-Xbox360" scheme="http://www.sixapart.com/ns/types#category" />
    
    
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        <![CDATA[Movie-based games have a bad reputation, but with good reason: they almost always stink. The Chronicles of Riddick is among the few exceptions, but from out of nowhere this fall Ubisoft has delivered the most surprising, unassuming second exception to this Rule of Suckage: Cloudy with a Chance of Meatballs. OK, so the movie itself isn't Gone With the Wind, and in fact neither is the game. But if you step back and judge it as a children's game (which is what it really is) and evaluate its merit as a vehicle for delivering movie interaction, Cloudy with a Chance of Meatballs is a rare gem: a movie-based game that's actually quite good.
<p>
Players assume the role of the movie's main character as they work their way through about two dozen levels trying to clean up a world that's flooded not by rain, but by mana from heaven. That's right, it's actually raining food. As a result, every level is strewn with such "evils" as gummy bears, broccoli, chili and popsicles. Each level's objective basically amounts to clearing a specific number of a consumables; for example, chopping-up a dozen monster broccoli florets to clear the way for hikers going up a mountain. The individual levels are incredibly linear, and there's no option to control the camera, but that's amazingly never a problem even when two players are going at it Gauntlet coop-style. 
<p>
The weapons with which players dispatch consumables vary from food dehydrators to choppers to vacuum-like suckers, each of which can be upgraded multiple times after earning the required number of points.  These upgrades are handy in later levels, where enemies are stronger, but they also encourage replayability of earlier levels, which always remain available to try and find more hidden items. This open-ended structure isn't just for going back, though; players can also play any the five levels within a "chapter" in any order they wish. The order in which they're played has literally no effect on the outcome, but the pseudo-freedom is a nice touch for the five to eight year-olds for whom Cloudy with a Chance of Meatballs is designed. 
<p>
Will adults enjoy Cloudy with a Chance of Meatballs? Well, parents can blow each level in about seven minutes, so the challenge won't be there. But watching the kids laugh out loud as they work through waves of cheeseburgers and hack gummy bears is a blast, and it's obvious the kids enjoy the experience too. Cloudy with a Chance of Meatballs won't likely win any Oscars, and its videogame counterpart isn't likely to top any Game of the Year lists either. Not if compared to adult-minded games, that is. But for kid-focused entertainment and the knowledge that a movie-based game is actually well executed, it's hard to top these meatballs.
<p>
<div class="ReviewScores"><dl><dt>Score: 8</dt>
</dl></div>
<p>
-- Jonas Allen<p>]]>
        
    </content>
</entry>

<entry>
    <title>Modern Warfare 2 On Sale Early: Activision Responds</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008964.php" />
    <id>tag:www.dailygame.net,2009://2.8964</id>

    <published>2009-11-09T15:55:55Z</published>
    <updated>2009-11-09T16:00:40Z</updated>

    <summary>The most anticipated game of fall is upon us -- sometimes early. Activision gets nasty with retailers.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="News-PS3" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="News-Xbox360" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Modern Warfare 2 ships tomorrow (or tonight at midnight), but some retailers are reportedly selling the Call of Duty: Modern Warfare sequel early. So says the Internet, anyway. Well, not one to let plot spoilers or fudged sales data out in the wild, Activision today made the following official statement regarding reports of Modern Warfare 2 going on sale early:
<p>
"Activision has not given any retailer permission to sell Modern Warfare 2 prior to the Nov. 10 street date.  The company fully supports the Nov.10 street date."
<p>
OK, so it's not scathing or even a retail bitch slap, but it definitely squashes any rumors of endorsed pre-sales from the retail channel. If you've heard of someone playing Modern Warfare 2 before its official ship date, the person is either lying through his/her teeth or works at a store and has opened the package all secret-like. Either way, Activision has not supported pre-sales of Modern Warfare 2. You'll just have to wait until midnight like the rest of us.<p>]]>
        
    </content>
</entry>

<entry>
    <title>Brutal Legend Review</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008962.php" />
    <id>tag:www.dailygame.net,2009://2.8962</id>

    <published>2009-11-09T03:43:33Z</published>
    <updated>2009-11-09T03:49:52Z</updated>

    <summary>It&apos;s visually pretty and looks good on paper, but it packs too many gameplay features into a single, incoherent package.</summary>
    <author>
        <name>JThomas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="Reviews-PS3" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Reviews-Xbox360" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Tim Schafer has made his mark on games by creating titles that ooze originality, pack more content-per-pound than few developers even attempt, and release at a time when the industry generally needs a little shaking up. His latest outing, Brutal Legend, tries its best to follow in these footsteps, with a hard rock-infused plot and cast, a metric ton of gameplay elements, and Jack Black voicing a main character at a time when steroid-addicted guys with guns seem to be the norm. But while Brutal Legend is original and entertaining, it delivers the goods only in a superficial sense, and it lacks the one thing that's made Schafer's previous outing so excellent: charm.
<p>
There's a big difference between character, originality and charm, and it's not until you're halfway through Brutal Legend that you really stop to think about that difference. Brutal Legend and its cast absolutely ooze character. I mean really, a hard-rock roadie as the main character gets sucked into an alternate dimension of headbangers, teams-up with some wayward sons who are basically trying to save rock from itself, and does battle against the demon-like beings (and a general) that are all inspired by rock legends and innuendo. Yeah, it's safe to say this story and character lineup are original. Other than these set pieces, though, Brutal Legend lacks the same level of originality, and its cast, environments and gameplay, though creative, aren't nearly as charming as their corollaries in Psychonauts, for example. Originality is good, but unless it connects with players via a certain level of charm, originality just falls flat. And that, in my opinion, is what happens with Brutal Legend.
<p>
Eddie Riggs, the main character in Brutal Legend, has all manner of attacks and special moves available to him, from melee to distance to some that border on magic. He has a roadster-like car to traverse the massive semi-open world. There are "mini-games" spread throughout that world including races and save-the-dude type missions. But amid all the options, I couldn't help but feel as though I'd played this game before, and in about 15 different flavors. Whereas Schafer's previous games have had a laser-like focus on a few gameplay elements that help advance the story, Brutal Legend's focus seems to be on its characters and cast -- which epitomize and caricature hard rock -- while dozens of gameplay elements were thrown in just for the sake of providing variety.
<p>
For instance, the game world in Brutal Legend is absolutely huge, but driving from primary mission to primary mission feels tedious and really takes away from the need/desire/demand to always be in the <span class="Energy">The <a href="http://www.energy-speakers.com/na-en/products/rc-micro-overview/" target="_blank">Energy RC-Micro home theater system</a> delivered the sound for this review.</span>action. The various power-ups players have at their disposal -- including a gameplay mechanic by which players enter a 10-second Guitar Hero-like mini-game to activate special powers -- seem far too numerous and lack relevance half the time. Then there are the RTS elements, which are so poorly executed that it makes you wonder why Double Fine put so much focus on them in the game at all. Really, it's like the development team got so caught up in having more content-per-pound in Brutal Legend that they just threw things in for the sake of a feature set. Sure, there's plenty of stuff to do in Brutal Legend. Yes, it's all based religiously on the world of hard rock. Of course, Jack Black brings some one-liners that'll make you laugh out loud at times. But put it all together, and the game's pretty vanilla. You've played it all before, just in a different wrapper. 
<p>
Other "me too" games -- and let's face it, that's largely what Brutal Legend is in terms of gameplay -- overcome this feeling through the charm of their characters. But "charm" requires the characters to resonate with gamers on a different (more emotional?) level that goes beyond just "that's original, and it fits within the confines of the game concept." Brutal Legend has all the pieces, and in fact it might even have too many, but none of them seem to jive, and the ones that matter most -- the characters -- completely fail to connect with players on any level deeper than a one-off joke. As a result, all those pieces that fill the world and gameplay of Brutal Legend fall flat.
<p>
It'd be too harsh to say Brutal Legend falls flat, because the game's not exactly a stinker. But the whole in this case actually <em>isn't</em> greater than the sum of its parts, leaving Brutal Legend to feel like nothing more than an "average" game. By any other standard, that's fine, but for Tim Schafer and the team at Double Fine, I expected a more. In two words, I expected "charm" and "cohesion." The characters are there, the consistency is there and the original concept is there. But the "personal" connection and charm that endeared me and thousands of other gamers to titles like Psychonauts is not there, and the individual gameplay elements just aren't executed well enough or seamlessly enough to really compel you to keep going. Unless you're absolutely die-hard about hard rock and heavy metal, Brutal Legend is one game you can relegate to a rental.
<p>
<div class="ReviewScores"><dl><dt>Score: 7.3</dt>
</dl></div>
<p>
-- Jonas Allen<p>]]>
        
    </content>
</entry>

<entry>
    <title>Ratchet &amp; Clank Future: A Crack in Time PS3 Giveaway</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008961.php" />
    <id>tag:www.dailygame.net,2009://2.8961</id>

    <published>2009-11-02T04:50:16Z</published>
    <updated>2009-11-02T05:00:41Z</updated>

    <summary>Has time run out for Ratchet and Clank? Not likely. But check out this new PS3 game just to make sure.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="Contest" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Ratchet & Clank is one of Sony's most revered franchises, a series that manages to reach the more-casual gamer yet still entice the crowd that's more drawn toward titles like God of War. In their latest outing, Ratchet & Clank are up against their tallest odds yet, as Clank is missing and Dr. Nefarious is plotting evil at the center of the universe. Yep, things look pretty bad for our friend Ratchet. To make matters worse, a secret from deep within Clank's metallic memory is about to be revealed that could split the friends forever.
<p>
Ratchet, I am your father.
<p>
OK, maybe not. But still, the story in Ratchet & Clank Future: A Crack in Time is being billed as the series' most epic to date. There's also a slew of new gameplay elements such as time-based play, and as always there's a nice dose of outlandish weapons.
<p>
Undoubtedly you'll want to get your hands on this new PS3 game, so we're giving away a free retail version of Ratchet & Clank Future: A Crack in Time in this contest. To enter for your chance to win, simply complete and submit the entry form below by 11:59pm PST on Dec. 14, 2009. Site registration is not required. Anyone worldwide 18 years old or older can enter once per day per email address. Winners will be randomly chosen. Odds of winning vary based on the number of entries received, and you can increase your chances of winning by coming back to enter every day. Good luck.<p>]]>
        
    </content>
</entry>

<entry>
    <title>MotorStorm: Arctic Edge for PS2 Sweepstakes</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008960.php" />
    <id>tag:www.dailygame.net,2009://2.8960</id>

    <published>2009-11-02T04:37:15Z</published>
    <updated>2009-11-02T04:47:20Z</updated>

    <summary>Take to the race in a snowmobile or snow cat? Sign us up! Win this contest to get your own race on.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="Contest" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[One of the premier launch titles for the PS3 was MotorStorm, a racing game that was far deeper than its arcade veneer implied and included some wacky scenarios like ATVs versus big rigs. Well, just as a reminder that the PS2 is alive and well, Sony has just released MotorStorm: Arctic Edge for PS2, this time introducing those always-wacky "snow machines" (aka snow mobiles) into the action.
<p>
In MotorStorm: Arctic Edge for PS2, the Stormers have taken the MotorStorm Festival to the brutal frozen tundra of the Alaskan North. Players can choose from 24 vehicles in 8 classes (from bikes and big rigs to snowmobiles and snow cats), then take to 12 unpredictable and reversible racing locales, each of which contains a shortcut specific for each vehicle type.
<p>
In this latest game giveaway, we're sending one lucky winner home with their very own copy of MotorStorm: Arctic Edge for PS2. To enter for your chance to win, simply complete and submit the entry form below by 11:59pm PST on Dec. 13, 2009. Site registration is not required. Anyone worldwide 18 years old or older can enter once per day per email address. Winners will be randomly chosen. Odds of winning vary based on the number of entries received, and you can increase your chances of winning by coming back to enter every day. Good luck.<p>]]>
        
    </content>
</entry>

<entry>
    <title>Space Invaders Extreme 2 Nintendo DS Game Contest</title>
    <link rel="alternate" type="text/html" href="http://www.dailygame.net/news/archives/008959.php" />
    <id>tag:www.dailygame.net,2009://2.8959</id>

    <published>2009-11-02T04:26:43Z</published>
    <updated>2009-11-02T04:35:07Z</updated>

    <summary>Looking to get your arcade fix on the go? Square Enix has just the answer, and it&apos;s free right here.</summary>
    <author>
        <name>Jonas</name>
        <uri>http://www.dailygame.net</uri>
    </author>
    
        <category term="Contest" scheme="http://www.sixapart.com/ns/types#category" />
    
    
    <content type="html" xml:lang="en" xml:base="http://www.dailygame.net/">
        <![CDATA[Space Invaders is probably one of the most revered and classic arcade games of all time, right up there with Pac-Man and Centipede. So when Square Enix came out in 2008 with Space Invaders Extreme for Nintendo DS, the stakes were high to deliver a product that lived up to the pedigree. Apparently they succeeded, as the game not only sold well but has since led to a sequel: Space Invaders Extreme 2, also for Nintendo DS.
<p>
In Space Invaders Extreme 2, the hit arcade classic returns with an enhanced battle system, new game modes (including a time-attack mode) and an expanded gameplay progression that goes beyond Fever Time to -- you guessed it -- Super Fever Time. Apparently the development team didn't have any creativity left after coming up with the core game mechanics....
<p>
No matter, we know you'll want what we're giving away in this latest game contest: one brand-new retail copy of Space Invaders Extreme 2 for Nintendo DS. To enter for your chance to win, simply complete and submit the entry form below by 11:59pm PST on Dec. 12, 2009. Site registration is not required. Anyone worldwide 18 years old or older can enter once per day per email address. Winners will be randomly chosen. Odds of winning vary based on the number of entries received, and you can increase your chances of winning by coming back to enter every day. Good luck.<p>]]>
        
    </content>
</entry>

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