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You are here: Home / Archives for Videogames / Sony / PS2 Previews

Hot Shots Tennis

April 24, 2007 By Jonas Allen

Note: The following information is provided by the publisher (Sony Computer Entertainment of America) and should not be considered a hands-on preview. Sony will be shipping Hot Shots Tennis for PlayStation 2 in July 2007. Some details - Hot Shots Tennis features brilliant visuals and fast-paced gameplay that showcases its detailed animations and realistic physics. The game incorporates an intuitive control scheme to emphasize shot direction and rallies, perfect for quick pick up and play action. Advanced players can utilize button timing and …
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Filed Under: PS2 Previews

Aqua Teen Hunger Force Zombie Ninja Pro-Am

March 21, 2007 By Jonas Allen

Note - the following information is provided by Midway, the publisher of Aqua Teen Hunger Force Ninja Pro Am, and should not be considered a hands-on preview. Aqua Teen Hunger Force Zombie Ninja Pro-Am is an epic, action-adventure combat golf, cart racing game that gives fans an opportunity to experience the Aqua Teen universe in a whole new way. When Frylock is admitted to the prestigious Jersey Pines Golf Club, Master Shake decides to show the uppity members that he is also just as good (and uppity) and deserves a place in their exclusive …
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Filed Under: PS2 Previews

Pirates of the Caribbean: The Legend of Jack Sparrow

June 11, 2006 By Jonas Allen

Bethesda first unveiled Pirates of the Caribbean: The Legend of Jack Sparrow at E3 2005, a title in the earliest of stages relegated to the back corner of the company's booth. The concept was there, a third-person action/adventure game featuring Jack Sparrow, but little more than a rough graphics engine was actually in place. Fast-forward to E3 2006, and Bethesda had much more to show. Pirates of the Caribbean: The Legend of Jack Sparrow still looks rough at times, at least the PS2 version (Bethesda wasn't showing the PC iteration), but only as …
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Filed Under: PS2 News, PS2 Previews, Windows News, Windows Previews

ThrillVille Preview

May 21, 2006 By Jonas Allen

The great irony of the Xbox 360 is that one of its killer apps, Xbox Live Arcade, involves the least next-gen games around. Who would buy a next-gen system for old-school titles? Apparently a lot of people, as the Xbox Live Marketplace has already seen 24 million downloads of online content. Heck, even current-gen Xbox owners have a penchant for old-style games, modding their consoles to install MAME and other surprisingly basic titles. What makes the upcoming game ThrillVille so unique, then, is that it's bringing everything gamers love from …
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Filed Under: E32006, PS2 News, PS2 Previews, Xbox News, Xbox Previews

Lego Star Wars 2

May 20, 2006 By Jonas Allen

The beauty of real-life Legos is that when you build what the instructions tell you to, you've got hundreds of bricks at the whim of your imagination. Whatever your imagination and the blocks can conjure up, that's what you'll build next. With the first Lego Star Wars, a surprise hit in 2005, LucasArts gave that building capability to Jedi characters but left the rest in the proverbial dark. Lego Star Wars 2 changes all that, and it does so with more style and humor than the first game ever offered. LucasArts is able to do this in large part …
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Filed Under: E32006, PS2 News, PS2 Previews, Windows News, Windows Previews, Xbox 360 Previews, Xbox Previews

BLACK

February 26, 2006 By Jonas Allen

When the producer of a first-person shooter starts saying the genre is "getting stale, dry and boring, and nothing [is] exciting," it makes one wonder what's coming next. Was the producer including his own game in the mix? Was he throwing down the gauntlet for all other FPS developers, some of whom have made a living by tweaking the genre? Either way, such a statement is bound to cause waves. Especially if it's coming from a developer that's never created a first-person shooter. Known best for its Burnout racing games, Criterion is about to …
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Filed Under: PS2 Previews, Xbox Previews

Lego Star Wars 2

February 15, 2006 By Jonas Allen

Not such a long time ago, in a console not so far, far away, a game called Lego Star Wars (review) shuffled onto the scene and, in spite of its tie-in to the prequel films, did surprisingly well. Whether it was the kitschy take on the newest Star Wars characters or the simple pleasure of gathering yellow-Lego "coins," Lego Star Wars won over many a heart here at DailyGame, not to mention the hearts of our kids and spouses. We didn't care that it was based on three arguably bad films; it was a fun game, and that's all that mattered. So imagine …
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Filed Under: DS News, DS Previews, PS2 News, PS2 Previews, Windows News, Windows Previews, Xbox News, Xbox Previews

King Kong

October 18, 2005 By Jonas Allen

With the exception of The Chronicles of Riddick, movie-based games almost universally stink. So when Ubisoft announced King Kong, it had an uphill perception battle from the get-go. But then Peter Jackson, who?s directing the film, asked to be personally involved in the development process. And the creator of Beyond Good and Evil took the creative reins. And the men decided that the game and movie would share digital assets. It was at that point that a funny thing happened: people began to think ?hey, maybe this King Kong game won?t be so bad …
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Filed Under: PS2 News, PS2 Previews, Windows News, Windows Previews, Xbox 360 News, Xbox 360 Previews, Xbox News, Xbox Previews

The Incredibles: Rise of the Underminer

October 11, 2005 By Jonas Allen

Anyone who’s seen Pixar’s “The Incredibles” (and who hasn’t) will easily remember the final scene of the film. The family walks out of a school track meet, only to see a huge drill burst from the ground, and a new villain, The Underminer, unearths himself and declare war on man. It’s from this moment that THQ’s The Incredibles: Rise of the Underminer uses to launch the player into the game. As the name implies, Rise of the Underminer uses two of the most beloved characters from the movie - Frozone and Mr. Incredible. Both have …
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Filed Under: PS2 Previews, Xbox Previews

Shadow of the Colossus

September 29, 2005 By Jonas Allen

Among the hundreds of adventure games and platformers, each with its own gameplay and story elements, there is generally one trait that they all share: boss battles. Try as they might, developers (and gamers) just can’t seem to get enough of those pesky bosses, be they terrestrial, extra-terrestrial or completely imaginary. Several games in the past year, most notably Oddworld: Stranger’s Wrath (read DailyGame’s review) have tried to focus as much on the bosses as they have on the battles leading up to them. In fact, in our review of …
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Filed Under: PS2 News, PS2 Previews
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