Having spent the past three days playing the Battlefield: Bad Company multiplayer beta with other Xbox 360 gamers (Day 1 Diary, Day 2 Diary), the Xbox Live connection issues had all been worked out, and the online fighting had grown more intense. People aren't exploring the levels anymore; they know where the hard and soft points are, and they're exploiting them left and right to make every battle much more punishing.
With such intense battles, it's been important to identify just exactly who you're playing against. Not in the Gamertag sense, necessarily, but in the sense that different character classes present different obstacles and opportunities. To help give you an idea of the people you'll be up against when Battlefield: Bad Company ships, we thought we'd give you a low-down on the character classes in Electronic Arts' first-person shooter.

Each of these five classes has two unlockable weapons, as well as its "perk," so to speak, and starts out with three default weapons (two more will be available as downloadable content). Unlocking weapons is simply a matter of ranking up, accumulating the subsequent points and spending those points on unlockable weapons. Each weapon costs a point, so it's more of a follow-your-instincts mechanic than it is "save 18 points for the super-duper-mega bazooka." Aside from points, players can also earn "dog tags" by performing knife kills. Earning these may provide Achievements down the line, but all they do in the beta is show up in your stats. And somehow, the whole "bring a knife to a gunfight" just strikes us as wrong.
Much like Team Fortress 2 and myriad other shooters, players can swap their class every time they respawn, which allows for both a bit of class experimentation and some tactic changes if the situation arises. Of course, it also comes in handy if you want to avoid your teammates' ire. Say, if you team kill, as we did. Again. It was really just a bad sense of timing...I mean, the guy was almost dead anyway, after being blitzed by two enemies indoors. He just didn't drop fast enough before my grenade hit him the back.

Yeah, he didn't exactly buy that excuse either. Sorry, bud. At least we shared that awesome moment on a tank, making a mad yet coordinated dash for the enemy base and taking out their howitzer -- twice. That was a Yahoo! moment, and one of the reasons we've come to love the Battlefield franchise. With any luck, my dearly departed teammate will focus on that glorious moment instead.
Right?
-- Phillip Vollmer
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