Strike Suit Zero: Director’s Cut is now available for download on PS4 and Xbox One in addition to Windows PC. The game is part ‘mech game, part space-combat game and all intense, judging by the official game trailer. Not sure I dig the music choice, but the action itself looks sick.
Strike Suit Zero: Director’s Cut is available on both next-gen consoles for $19.99. It is not available at retail, so you’ll have to be content downloading it via the PlayStation Store or Xbox Live.
Strike Suit Zero features highly detailed mecha and spaceship designs by renowned mecha designer Junji Okubo (Steel Battalion, Appleseed), and a wonderfully atmospheric score created by Paul Ruskay (Homeworld) and Kokia (Tales of Innocence, Origins: Spirits Of The Past ).
Now, Strike Suit Zero: Director’s Cut offers a slightly tweaked experience for the next-gen systems. The Director’s Cut edition has a restructured campaign, new ship models, greatly enhanced textures and lighting, two additional Strike Suits (the Marauder, and the Raptor) and the Heroes of the Fleet campaign.
Here’s the background for all that action. In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.
The fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.
Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.
Speaking of “seeing” it, here’s that trailer we talked about above: