Atlus today announced a new role-playing game for the Nintendo DS: Summon Night: Twin Age. As the name suggests, Summon Night: Twin Age is set in the popular Summon Night universe, with the RPG action being “fully stylus driven.”
In Summon Night: Twin Age, the stylus is gamers’ key to the world of Clardona, as players can use the stylus to swing their sword or create a wall of fire. The game is currently scheduled to ship for the Nintendo DS on May 20.
The game will make heavy use of the DS stylus, as players can use it to attack foes, heal allies and use items. Players will also navigate their way around menus and maps with a responsive touch-based interface. With alternate story paths, loads of battle options, side quests and multiple ending sequences, the game will offer a variety of ways to play. In addition, players can replay the game once they’ve beaten it to experience extra dungeons.
The RPG action will consist of doing battle, collecting items, crafting weapons, earning and improving skills, conjuring beasts, building relationships with party members and even trading items via local wireless.
Here’s a quick plot summary of Summon Night: Twin Age: From a very young age, the human girl Reiha displayed great aptitude for the magical art of Summoning. While still a child, her powers caused a terrible accident during a major Summoning experiment. It was reported that Reiha had died as result, but she survived, along with a young Summon Beast named Aldo that had been pulled into her world.
Following the accident, the two children grew up together as brother and sister on the tropical island of Jarazi, among a race of people with beast-like features. There they learned to commune with the Nature Spirits that surrounded them. One day, the Spirits began acting strangely, prompting Reiha and Aldo to investigate. Their quest to find out who or what is behind the corruption of the Spirits will lead them back to the human lands where the cataclysm first brought them together.