Games like Trioncube for the DS are those kinds of games that make you shake your head and wonder “why?”. Why is it necessary to pump out Tetris clones in a day and age when there are dozens of such titles already? Seriously, a game like this has not reason to be, except for the publisher to hopefully make a fast buck off the low development costs of the DS and puzzle titles for the DS.
At its core, Trioncube is nothing but a Tetris rip-off. Blocks of different shapes and colors fall down, you rotate ’em, drop ’em down and stack ’em up. Create a 3×3 stack of same-colored blocks, and your spaceship will travel across space a little bit. Once your ship reaches the goal for the level, well, the level’s obviously over, and a new round starts. Repeat this for about an hour or two, and you’ve finished the game. Literally, it’s a 1-2 hour game, even for the clumsiest of puzzle-gamers out there. The game’s just too easy.
Trioncube’s one of those game’s that there’s just not much to say about, and even with the cute and quirky presentation and the cutesy storyline, it’s just lacking too much to achieve and sort of puzzler greatness. Even at $20, Trioncube just doesn’t cut it as a full game.
- Overall: 5
- Too simplistic and too simple to even be worth the budget $20 price.
— Craig Falstaff