With the Call of Duty: Ghosts multiplayer reveal now in the can, a whole host of questions are entering gamers’ minds. Things like the number of new weapons (30), the number of new kill streaks (20), and the list of all the Call of Duty: Ghosts perks in Infinity Ward’s next game. Activision has been quite tight-lipped, going so far as to completely hide the available slots in the hands-on multiplayer sessions we participated in during the reveal event. But we still came away with intel about more than one dozen Call of Duty: Ghosts perks. And we thought you might just want to see.
The Call of Duty: Ghosts perks are divided into seven classes, much as you’d expect. Each of the perks classes affects a different aspect of your soldier’s multiplayer capabilities, with each perk impacting a different aspect within that class. For instance, the Call of Duty: Ghosts perks that appear in the Stealth class will all impact your ability to be a silent assassin, albeit in different ways based on the specific perk. Likewise, Resistance-class perks will impact various aspects of your defenses.
Each of the seven Call of Duty: Ghosts perks classes includes five slots, with players able to allocate points however they wish. You can see how the Call of Duty: Ghosts perks interface is setup on Xbox One by referencing the fuzzy photo above. (It’s the best we could come away with; sorry.) Some perks cost more points than others, so you’ll have to choose and spend wisely to fit your (and your squad’s) gameplay strategy, but there’s still a ton of freedom in the system.
The first perks class is Speed. Within the Speed class, we know of two perks:
- Sleight of Hand (faster reloading)
- Agility (increased speed of movement)
Next up is the Handling class, in which we also know five Call of Duty: Ghosts perks:
- Strong-Arm (throw equipment farther, and decrease the cook time of grenades)
- On the Go (reload while sprinting)
When it comes to the Stealth category, the two perks we’re aware of at this point are:
- Takedown (kill enemies without revealing their death location)
- Off the Grid (undetectable on the mini map by SAT-COM and radar pings [SAT-COM is a new ground-based UAV])
The Call of Duty: Ghosts perks that we know if in the Awareness category are pretty useful, truth be told:
- Scavenger (resupply from dead enemies)
- Wiretap (upgrades your ST COMs by hacking into active enemy SAT-COMs)
When it comes to Resistance perks, we know of a couple based on our experience at the COD: Ghosts multiplayer reveal event:
- Tac Resist (resistance to flash, stun and EMP effects)
- Blast Shield (increased explosive resistance)
Activision was a tad tighter when it came to information about the Equipment-class perks. We know of two perks by name, but our hands-on demos only referenced one. The other was mentioned only by name during the actual press conference itself. But, the two Call of Duty: Ghosts perks we know of as of right now in the Equipment class are:
- Fully Loaded (start with max ammo capacity)
- Quick-Draw Stalker (this is the one we didn’t see in action and thus don’t know its effect, but we heard it mentioned during the multiplayer reveal press conference)
Last but not least are the Elite level perks, of which we also know two:
- Ping (activate a sonar ping upon killing an enemy, revealing nearby hostiles)
- Deadeye (consecutive kills increase the chance to deal more damage with guns [bullet weapons only])
More information will surely come out about Call of Duty: Ghosts perks in the weeks and months to come. After all, based on the photo above from the multiplayer reveal event, there are 35 perks total, and we only know 14 by name and the effects for 13 of those. Some will undoubtedly be kept a surprise until COD: Ghosts ships in November, but we’re bound to find out about at least a few more prior to shipping. Still, for those who can’t wait for information like this, we’re happy to have walked out of the hands-on multiplayer session with this information about these 14 Call of Duty: Ghosts perks and their effects.