Dead Rising was one of the Xbox 360’s surprise hits in 2006, with gamers unable to get enough of the zombie-slashing action. Turns out, slashing the undead with random environmental objects sounded like fun for Wii owners, too, so Capcom today officially unveiled Dead Rising: Chop Till You Drop, which will ship for the Wii this winter.
Reports of the game’s development surfaced during E3 2008, inspiring questions about just how Capcom could possibly re-create the on-screen madness of hundreds of zombies using the Wii hardware. Today, Capcom let slip the first details in hopes of addressing those concerns — and released the first five screenshots, which you can see here.
Dead Rising: Chop Till You Drop will use the same game engine that Resident Evil 4 used in its appearance on the Wii, with players using the Wii Remote to shoot, slash and bludgeon their way through a zombie-infested shopping mall. The game will also include Wii Remote functionality to aim and fire guns, swing and throw weapons and shake off zombie attacks.
And yes, Chop Till You Drop will have an improved save-game system.
Capcom has indicated that the game will still include expansive environments, but the nature of the game itself may necessarily limit their size somewhat compared to the Xbox 360 version. The Wii game will be split into a series of individual cases, all of which Frank (the protagonist) must complete to gain information that will allow him to piece together the truth behind the epidemic. By splitting the story up a bit, the environments may shrink slightly as well.
In addition to the cases, players will be faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period.