Will Wright’s Spore, one of the gaming world’s most-anticipated titles ever (yes, even moreso than The Sims), was announced today for the Mac. That’s right, directly from the floor of Macworld Expo, EA unveiled that Spore has evolved from “indefinite delay” to “coming to a Macintosh computer near you.”
Spore will be available for the Mac later this year. A PC version of the game will also be released later this year.
Spore is made up of five phases, each corresponding to a stage of evolution: cell, creature, tribe, civilization and space. Each phase presents different challenges and goals, with the purpose being to create and evolve life, establish tribes, build civilizations and even sculpt entire worlds.
In Spore, players have a variety of creation tools at their disposal that allow them to customize nearly every aspect of their universe, from creatures and vehicles to buildings and even spaceships. Spore is technically a single-player game, but individual players’ creations are automatically shared between the galaxies of other individual players, enabling some pretty crazy interaction and evolution.
Both the PC and Macintosh versions of the game will feature the full experience of cell through space with editors for designing creatures, buildings and vehicles. Spore for the Mac will be made possible through TransGamingâ€™s Cider Portability Engine.
Players may choose to start with the cell phase and nurture one species from its humble aquatic origins to its evolution as a sentient species. Or, they may decide to start building tribes or civilizations on multiple planets. As in life (and The Sims), the possibilities are completely up to the players’ discretion.