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Space Engineers Xbox One Version Exclusive for 12 Months


Aug 12, 2014
Xbox One

Following its success on Steam, a Space Engineers Xbox One version is coming soon via the ID@Xbox program. Microsoft and Keen Software made the announcement during the Xbox Gamescom press conference.

The console version of Space Engineers will be exclusive to Xbox One for one year. Presumably a PS4 version of Space Engineers will release at that point, though it’s feasible that after a year the Xbox One, PS4 and PC could see a simultaneous release of Space Engineers 2.

Like its PC counterpart, the Space Engineers Xbox One version is a space-based sandbox game. The game has a pretty open-ended format and is know for its creative “survival” gameplay. In essence, it’s not unlike a LittleBigPlanet in space.

Space Engineers lets gamers build and maintain space stations and ships in either a single- or multiplayer environment. The game has both a Survival and a Creative mode (i.e. “campaign” and “build and play” modes). The focus of the game is keen resource management, multiplayer cooperation and, yes, combat.

“We are really excited to introduce Space Engineers to an all new audience on Xbox One and provide gamers from around the world the same open-ended creative environment that has enamored PC gamers,” said Marek Rosa, CEO and Founder of Keen Software House, in a statement. “With the power of Xbox One, we will be able to offer all of our features with amazing multiplayer options. We expect the Xbox community to unleash amazing creations and astounding worlds that we can’t even imagine.”

Neither Keen Software nor Microsoft announced a Space Engineers Xbox One release date. Considering the game’s already fully baked for PC gamers on Steam, it’s not likely that Xbox One owners will have to wait long.

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

The game uses a realistic volumetric-based physics engine the allows all objects to be assembled, disassembled, damaged and destroyed.

By Sara

My name is Sara Anslee, I live in Colorado. I am very fond of gaming, writing, and blogging. I share the latest news and tips about sports games, video games, gaming movies, gaming devices, and accessories. I also love watching movies and traveling.