If you played shooters in the 2000s, “game AI” meant dumb enemies running in circles and getting stuck on doors. In 2025, AI inside games looks very different: it’s running entire galaxies, driving NPC personalities, changing difficulty on the fly, and even acting as your virtual teammate or chatty in-game partner.
Studios aren’t just experimenting quietly. A 2025 industry survey found 84% of gaming executives are already using or testing AI tools, and about 68% are actively implementing them in production. On Steam alone, over 7,800 games disclosed generative AI use by mid-2025—around 20% of all new releases this year.
Let’s break down how AI helps games feel better to play, and then look at five concrete games where AI isn’t just a buzzword—it’s the heart of the experience. I’ll also touch on a newer trend: using AI chat as a sort of virtual co-op partner.
How AI actually helps games (in normal language)
Under all the jargon, most AI in games today falls into a few buckets:
- Smarter NPCs and enemies
Characters that remember what you did, adapt tactics, or react emotionally instead of repeating a fixed script. - Procedural worlds
AI-driven or algorithmic systems that build levels, planets, quests, and even entire galaxies so devs don’t hand-craft every rock. - Dynamic difficulty and personalization
Systems that quietly watch how you play and adjust challenge, pacing, and rewards to keep you in the sweet spot between boredom and rage-quit. - Conversational NPCs and AI teammates
Newer generative AI tech lets some NPCs talk naturally or act like voice-controlled allies who understand context, not just button presses.
With that in mind, here are five games where AI is more than background noise.
1. Left 4 Dead – the original “AI Director” that watches you play
Valve’s Left 4 Dead looks like a simple co-op zombie shooter, but its secret sauce is the AI Director. Instead of spawning enemies on rails, the Director constantly tracks how stressed, hurt, and successful you are, then adjusts: more hordes, fewer specials, extra health kits, a tense quiet moment before the next chaos.
- How AI helps:
It dynamically controls pacing—like a horror movie director who’s obsessed with your heart rate. - How it feels:
Two runs on the same map can play completely differently. Some runs feel like a slow burn, others like a speedrun from hell, depending on your performance and your team.
This was “just” classic game AI, but it basically predicted modern personalization systems years before we started throwing the word “generative” around.
2. Middle-earth: Shadow of Mordor – enemies with actual grudges
A decade later, Shadow of Mordor showed what happens when enemy AI starts keeping receipts. Its Nemesis system tracks orc captains: if one kills you, survives your attack, or sees you flee, he remembers that. Next time you meet, he might taunt you about it, show fresh scars, or have ranked up because he clowned you last time.
- How AI helps:
Enemies have evolving personalities and relationships with you instead of being cloned cannon fodder. - How it feels:
You don’t just fight “an orc”; you fight that orc who humiliated you yesterday. Suddenly losing isn’t just “reload checkpoint,” it’s “oh no, he’s going to brag about this forever.”
The Nemesis idea—AI that tracks your personal history and uses it later—is now a template for more advanced NPC memory systems in MMOs and RPGs.
3. No Man’s Sky – a galaxy built by algorithms
Hello Games used heavy procedural generation and AI-style rules to build No Man’s Sky: over 18 quintillion planets with unique terrain, creatures, and ecosystems, all generated from math and rules instead of being hand-drawn.
- How AI helps:
It builds a universe bigger than any human art team could reasonably finish before the heat death of the universe. - How it feels:
You warp into a random system, land on a totally new planet, and genuinely don’t know what you’ll find—poison storms, giant worms, chill beach vibes, whatever the algorithms decide.
This kind of AI-driven worldbuilding is now a core use case in the industry: massive spaces built relatively cheaply, with AI doing a lot of the heavy lifting for level designers.
4. Justice Online Mobile – chatting with NPCs like they’re people
Chinese MMO Justice Online Mobile (by NetEase) is one of the first big examples of generative AI NPC dialogue actually deployed in a live game. NetEase built NPCs that can hold natural conversations with players using large language models tuned for the game’s setting.
- How AI helps:
NPCs don’t just repeat one line of text forever. They respond to what you say, remember relationship history, and adjust dialogue and quests accordingly. - How it feels:
Instead of clicking through “Quest accepted” boxes, you end up actually talking to a blacksmith about your reputation or teasing an innkeeper about your last drunken night there. It’s closer to having AI Chat built into the game, but locked to lore and character personality.
This is the same tech powering AI chatbots outside games—LLMs—but wrapped safely in a controlled game universe so the NPC doesn’t suddenly start discussing crypto or your tax returns.
5. Sword of Justice – AI that remembers you and fights beside you
NetEase again, but this time with Sword of Justice, a global MMORPG launched in late 2025. It packs AI into multiple layers of the game:
- NPCs are powered by an AI engine that remembers your actions and responds differently over time, shaping your personal story.
- There’s a solo raid system that matches you with AI teammates based on your class and talents, so you can clear dungeons without a full human party.
- AI also helps with character creation and an “AI Film Crew” mode that lets players generate in-game videos with text or video prompts.
- How AI helps:
It turns NPCs into recurring characters, gives solo players reasonable AI partners, and automates a ton of creative side content. - How it feels:
Even if your friends are offline, you can still raid with AI allies that feel like semi-competent party members. NPCs act more like recurring cast members in a drama than background props.
This is getting very close to the idea of AI teammates that are basically in-game chat partners—they “know” you, help you, and react to your personal history.
Quick comparison: where AI changes the experience
| Game | What AI mainly does | What changes for you as a player |
| Left 4 Dead | AI Director controls pacing and difficulty | Every run feels different and tailored to your skill |
| Shadow of Mordor | Nemesis system tracks enemy memories and reactions | Enemies feel personal; losses matter emotionally |
| No Man’s Sky | Massive procedural generation of planets and ecosystems | You get a near-infinite, varied universe to explore |
| Justice Online Mobile | Generative AI NPC dialogue and memory | You can talk to NPCs like chatbots inside the game |
| Sword of Justice | AI-powered NPCs, AI teammates, AI-assisted creation tools | Solo raiding, reactive world, and easier creative content |
Virtual partners and AI Chat as your gaming buddy
There’s another angle here: AI chat companions outside the game that act like virtual partners while you play.
People already run AI chat apps on a second screen while gaming, doing things like:
- Asking for build/gear advice in RPGs
- Role-playing a “coach” or “lore expert” who comments on what they’re doing
- Just having someone to talk to while grinding or playing solo
On the more experimental side, companies like Nvidia and Ubisoft are trying to move that idea into games:
- Nvidia’s ACE tech has shown AI teammates in games like PUBG that can loot, drive, and respond to spoken commands as if they were real squadmates.
- Ubisoft’s Neo NPC / Teammates experiments aim to create NPC companions you can speak to naturally, who interpret context and stay in character instead of spitting canned voice lines.
In other words, the line between “NPC” and “AI chat partner” is blurring. Your future co-op buddy might not be another human in Discord—it might be an AI teammate that understands “cover me while I reload and then flank left,” spoken into your mic like you’re talking to a friend.
The good, the bad, and what to watch
AI is giving us:
- More replayability: dynamic worlds and adaptive AI make runs feel fresh.
- Better solo experiences: decent AI teammates mean you’re less punished for not having four friends online at 2 a.m.
- Richer stories: NPCs that remember you and talk naturally feel closer to tabletop RPGs with a live dungeon master.
But it also brings:
- Creative and ethical questions (voice actors, writers, artists being replaced or undercut).
- Weird parasocial risks if we start preferring AI teammates and AI girlfriends over messy, unpredictable human co-op.
Used well, game AI is like a really good DM: invisible most of the time, but quietly making sure your session is exciting, fair, and personal. Used badly, it’s cheap content spam and soulless dialogue.
In 2025 we’re somewhere in the middle. The five games above show what’s possible when AI is used as a tool to enhance design instead of replace it—and the virtual-partner style AI chat that’s creeping into games hints at a future where your favourite squadmate might not be a human at all, but you still catch yourself saying “gg” to them when the match ends.

