Ubisoft’s next Xbox Kinect outing, Child of Eden, is slated to ship June 14 for the Xbox 360’s motion-sensing peripheral (pre-order it from Amazon here). But before you think it’s all about waving your arms spastically to control an on-screen avatar, take a look at the first tutorial video below highlighting Child of Eden’s actual gameplay via the Xbox Kinect.
There are two control schemes available when playing Child Of Eden on Xbox Kinect: Type A and Type B. The two-minute video below shows the Type A controls for Child of Eden. Using the Type A control scheme, the game controls are permanently mapped to each hand, with the left hand acting as a “tracer” (rapid fire shot) and the right hand acting as a “lock-on” shot. It may sound odd, but as you’ll see in the Child of Eden gameplay video below, it actually seems pretty intuitive.
The Type B controls, which will be outlined in a later video, shows how players can use either hand for either shot and simply clap to alternate between the two.
Presumably when the PlayStation Move version of Child of Eden releases in September, the control scheme will be similar if not identical. However, those final details have not yet been released.
“So, what exactly is Child of Eden?” you may be asking. Child of Eden thrusts players into the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, a futuristic version of the Internet and the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus, and the player’s mission is to save Eden from the virus to restore hope and peace.
Child of Eden is being directed by renowned game creator Tetsuya Mizuguchi, so it’s not surprising to learn that Child of Eden is a multi-sensory shooter that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals. Really…just check out the video below, and stay tuned to DailyGame at E3 next month for more information.