SALT LAKE CITY, March 20, 2014 /PRNewswire/ — Cyberworld Studios, Inc. (OTCPINK: DEQI) announced today that it has purchased the game Gem Smasher and will begin distribution of the game to all markets.
Urban Scan, a development company located in the United Kingdom, developed Gem Smasher. Cyberworld plans to distribute and publish Gem Smasher in mobile markets as well as other markets and to oversee the development of additional versions that can be played socially.
“We are very excited about the launch of Gem Smasher,” said the Company’s CEO, Macleans Geo-JaJa. “This will be the second time we have partnered with Urbanscan to develop something exciting and new to mobile gaming, they continue to be a preferred partner in the gaming space.
The Company is engaged in the business of developing and publishing video games and mobile software applications (“Apps”) of all types, that are available to gaming, healthcare and financial sectors. The Company also serves as a business incubator for companies engaged in the business of developing video games and gaming related software. The Company seeks to provide companies access to investment capital, management, industry expertise, business services and financial planning, as well as office and development space.
For more information and a sneak peek at the Company’s latest games, visit their website at www.Cyberworld-Studios.com.
Forward-Looking Statements – Statements about the Company’s future expectations and all other statements in this press release other than historical facts, are “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, Section 21E of the Securities Exchange Act of 1934, and as that term are defined in the Private Securities Litigation Reform Act of 1995. The Company intends that such forward-looking statements be subject to the safe harbors created thereby. The above information contains information relating to the Company that is based on the beliefs of the Company and/or its management, as well as assumptions made by any information currently available to the Company or its management. When used in this document, the words “anticipate,” “estimate,” “expect,” “intend,” “plans,” “projects,” and similar expressions, as they relate to the Company or its management, are intended to identify forward-looking statements. Such statements reflect the current view of the Company regarding future events and are subject to certain risks, uncertainties and assumptions, including the risks and uncertainties noted. Should one or more of these risks or uncertainties materialize, or should underlying assumptions prove to be incorrect, actual results may vary materially from those described herein as anticipated, believed, estimated, expected, intended or projected. In each instance, forward-looking information should be considered in light of the accompanying meaningful cautionary statements herein. Factors that could cause results to differ include, but are not limited to, successful performance of internal plans, the impact of competitive services and pricing and general economic risks and uncertainties.
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SOURCE Cyberworld Studios, Inc.