Bandai Namco has confirmed the Project CARS release date for PS4 and Xbox One. The next-gen racing game will ship November 18 in North America. A Wii U version will race into retail at an undisclosed date in 2015.
Project CARS has the largest track roster of any recent racing game, as well as dynamic day/night cycles and weather patterns. The game also supports Oculus Rift and Project Morpheus, the latter of which is particularly interesting for PS4 owners.
Project Morpheus support is built into a game with a release date in November, yet Sony hasn’t officially announced a Project Morpheus release date. Maybe the functionality is the developer (Slightly Mad) just “future proofing” its game. Or maybe, just maybe, Sony’s closer to announcing a Project Morpheus release date than we think.
Although the game hasn’t yet shipped for PS4 or Xbox One, the game already has quite a fanbase. That should bode quite well for its online multiplayer elements.
Project CARS gathered its worldwide following during a crowd-funding campaign. That same crowd-funding campaign helped inform the development process as well, giving gamers a chance to create “their ultimate racing experience.”
As a result of that mass-QA process, Bandai Namco has taken to calling Project CARS “the most authentic, beautiful, intense, and technically-advanced racing game on the planet.”
Anyone else think Ubisoft (The Crew), Sony (Drive Club) and Microsoft (Forza Horizon 2) might have a bone to pick about those claims?
Project CARS allows players to create a driver, pick from a wide variety of motorsports and shift into high gear to chase a number of Historic Goals. There’s also a competitive multiplayer component, with online modes such as race weekends, leaderboard-based time challenges, and continually updated community events.
In a nice twist, Project CARS also gives the winners of some of those events real-world prizes.