Call of Duty 4 took the franchise from WWII to the world of Modern Combat, and today, Activision unveiled Call of Duty: World at War, announcing that this entry will take players into the South Pacific and European theaters of war.
Call of Duty: World at War is being developed by Treyarch, not Infinity Ward, but it will use the Call of Duty 4: Modern Warfare engine while introducing new tactics and “an uncensored experience of the climatic battles that gripped a generation.”
As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay and new weapons such as a flamethrower. Yes, that’s right: cooperative gameplay. Call of Duty: World at War will support up to four players online via Xbox Live, the PlayStation Network and PC online connection. It will also support two-player local split-screen on the consoles.
Nintendo Wii owners, meanwhile, will also get to play the game cooperatively (two players total). Activision did not announce whether the Wii co-op would be online or offline.
The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points. And, whether playing competitively or cooperatively, if players are online with Call of Duty: World at War they will always gain experience points. Based on a player’s experience rank and that of their friends, Call of Duty: World at War will scale dynamically for a different challenge level each time out.
DailyGame will have more information about Call of Duty: World at War as E3 approaches.