Paradox Interactive will soon be bringing gamers back to WWII (because we can’t get enough), in the form of Frontline: Fields of Thunder, which is developed by the same team that worked on the critically acclaimed Blitzkrieg series of WWII real-time-strategy games. From what we’ve heard, it’s basically the best of Blitzkrieg, thrown into a campaign based on the battles at Kursk.
Although we have yet to get some hands-on time with the game, we figured those hardcore Blitzkrieg fans would like to hear more. So here it is, straight from the publisher –
– The battle at the Kursk Salient was Germany’s last attempt to avoid defeat in
World War II. This conflict was marked by a ferocity that had been previously
unseen by either side and has been remembered as the largest tank engagement in
– Highly detailed Battle Map: Lots of data is included in the different chapter maps,
including more geographical data and historical dislocation data of the real troops
that will change according to the real historical timeline.
– Streamlined and intuitive interface.
– Unit parameters and the battle dynamics based on historically accurate data.
– Two historically correct campaigns that encompass 20 thrilling missions, most of
which will be based on accurate historical episodes.
– New Units: Three to four new units will be added to the unit pool in an effort to
more accurately depict the actual, historical events.
– New Rewards: The game will feature new awards, medals and promotions to suit
the historical period of the game.
– Multiplayer functionality, including 10 multiplayer missions that can be played
both on LAN and over the Nival.Net Internet service.