PS4 and Xbox One owners will have to wait a little longer to have their brains munched. Warner Bros. has delayed their zombie game Dying Light, pushing the new Dying Light release date to February 2015.
We “love” zombie games, but we’d be remiss if we didn’t say the new Dying Light release date slipping to the month of Valentine’s Day rather than Halloween didn’t seem a bit anticlimactic.
In a note about the delayed Dying Light release date, the developers at Techland shared an open letter with would-be buyers of the game to explain the reasons for the delay.
“When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.
“We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.
“The new Dying Light release date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.”
There are a few things worth noting in the letter. First, the Natural Movement element seems a lot like parkour, and getting that motion right in a first-person setting is important. Kudos to Techland and Warner Bros. for taking time to finesse it — and avoid getting us all motion sick.
Second, Techland notes that they won’t have to “make compromises or trade-offs on any of the five platforms” on which the game will release. Presumably, this means that delaying the Dying Light release date to February 2015 will enable them to hit 1080p at 60fps on both PS4 and Xbox One (no “compromises”), though it’s unclear whether that metric can be attained on the PS3 and Xbox 360.