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Sara

My name is Sara Anslee, I live in Colorado. I am very fond of gaming, writing, and blogging. I share the latest news and tips about sports games, video games, gaming movies, gaming devices, and accessories. I also love watching movies and traveling.

Relaunch Of Hangman For iPhone/iPad Adds New Features To Classic Game

iThinkDiff today re-releases its Hangman Pro game as the Hangman 2.0 Vocabulary Building Game, a move designed to emphasize the game’s educational aspects and help showcase its many benefits compared to other, more basic, hangman apps and the traditional pen-and-paper hangman game. Vocabulary words provided in this version have been significantly upgraded; categories now include words for specific tests and specific fields of endeavor, such as science, math, business, and medicine.

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Tricky Eyes New App Magic Castle Takes Digital Play to a New Level

Moscow based studio, Tricky Eyes today introduces Tricky Stories – Magic Castle 1.0.3, their new story-based sticker book developed for iOS devices. Developed for children ages 3-6 years old, Magic Castle invites users to create their own story by placing themed stickers such as knights, princesses and horses into the scene while using imagination to make the story their own. Kids watch as characters come to life with fun noises and movements and so much more.

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NUM.bler. – Will it be the next Ruzzle?

AppOniPhone today announces the upcoming release of NUM.bler., its new fast-paced math game developed exclusively for iOS. Solve as many math expressions as possible on a board by swiping your finger across the screen. The numbers may form a mathematical expression as long as they are connected to each other in a similar way how you would form words in Ruzzle. NUM.bler. will be a fun game where you can challenge yourself, your friends or allow an opponent to be chosen randomly.

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PopStar Bubbles App Bursts onto Gaming Scene

Mango King Studios today announces A PopStar Bubbles – Free Fun Addicting Puzzle. Capitalizing on the addictive pastime of popping bubbles, users pop, tap and burst to a higher score by removing groups of planets of the same color. Easy to learn but hard to master, each level has a certain number of target points. Although no time limit is imposed, players who fail to master the art of the pop remain at the game’s lowest phase. A system of bonus points helps gamers burst into upper levels.

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