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John Carmack: Translated

Those of you who have been around DailyGame for the past few years know that what draws me to game-engine discussions is my strong belief that graphics still have a long way to go before they are there. Months ago I mused that bouncing light and shadows were responsible for most graphical tricks, and that those elements are exactly what a Pixar film can do that video games can’t. I used Splinter Cell as an example, because….

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Tales from an EVE Online Part-Timer: Chapter 8

Shortly after getting my EVE Online account set up, I got emails from a couple of EVE corporation recruiters soliciting for members. I was interested in talking with them because major activities in EVE Online — things like building space stations and fighting wars of any real scale — are only practically available to good-sized groups of players. A single individual can’t earn enough money or be in enough places at one time to accomplish….

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